Tuesday, April 28, 2020
Tuesday, February 4, 2020
Monday, January 27, 2020
Tuesday, January 14, 2020
Thursday, December 12, 2019
Thursday, November 21, 2019
Mini Men
The use of design principles and camera movements improved my animation by a lot, the reason for this was because when i did my story board i didn't have an idea of what i wanted my animation to be, using both design principles and camera movements i found out slowly what i wanted to make its like when you don't have an idea of what to do you just want to draw something it helped in that way so it improved it by not only giving it a mood but also by giving me ideas of what i wanted my animation to be i would have liked to add music to my video but i did not know how to do that since i haven't edited videos before
Thursday, November 7, 2019
Tuesday, October 29, 2019
Design Options
I plan to design my set with an orange lighting so that way it has kind of an obscure light like as if it is 6 pm or something like that since at that time of the day light is fading i will add a pumpkin with a candle inside for it to have an emission effect and at the end of the day the design will have been with warm colors as well as having repetition and informal balance
Monday, October 7, 2019
Timing and spacing in animation is very important, it makes it so the object that is being animated looks more realistic and smooth instead of having it be an unrealistic animation that looks robotic more than anything, it can help portrait the use of gravity in an animation. an example of this could be when you drop an object, every frame the object will have a bigger space than it had before since the acceleration of gravity is positive, and so that to the viewer it seems like the object is accelerating
Camera movements can be used in many ways to create different kinds of feelings to the audience examples of these can be to make the audience feel like something is coming or like the main character is big compared to what he is about to face or vice versa
camera moving in - creating emotion in the character
crane down - being dropped into the scene
crane up - character being seen as small compared to what he will face
crane high to low angle - makes character look strong
hand held camera - sense of unease
quick pan - character has to overcome something
slow dolly in - create tension
slow dolly out - you want them to overcome something
dolly across - revels something that changes emotion
glide-cam camera - feel epic
glide cam 360 - gives you a calm feeling
camera moving in - creating emotion in the character
crane down - being dropped into the scene
crane up - character being seen as small compared to what he will face
crane high to low angle - makes character look strong
hand held camera - sense of unease
quick pan - character has to overcome something
slow dolly in - create tension
slow dolly out - you want them to overcome something
dolly across - revels something that changes emotion
glide-cam camera - feel epic
glide cam 360 - gives you a calm feeling
Tuesday, October 1, 2019
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Process of Animation
First there is three different parts of the production. pre production, production, and post production. first there are people who draw the...







