Friday, May 22, 2020

Process of Animation

First there is three different parts of the production. pre production, production, and post production. first there are people who draw the story board and the different camera angles and setting then it is sent to layouts, which is where customs are made, then model sheets are created where the character is mostly designed with different poses and facial expressions. then there are animatics which are previsualizations of more complex vfx scenes. then the production starts this is where the layout of the actual scenes starts to be modeled and where the director approves of shots, then there is modeling which is 3d modeling the main characters and then this is followed by texturing which is what gives the model color and characteristics. after this there is lighting which works on where there should be light on a scene and where there shouldn't, after this process is done the rigging starts which is adding bones to the mesh so that it is able to move properly. Then the Animation process starts and this is where effects are added to the animation. Post production starts right after this, this is when tasks that have to be done after the film is done are made, compositing starts in this stage it is when the animation is rendered and it is shown how they want it to render, after all this is done the animation part of the film is over, the sound effects start which is what gives the film sounds to make it more appealing, and then there is video editing which is where shots are edited and composed

I personally think i would like to work between modeling a character or adding vfx and making sure the characters performance is fine  the animation process seems very entertaining to me this is also where stop motion is fixed so i think of it like finishing the main modeling process.

https://www.youtube.com/watch?v=WyQZ--fBNfc

Thursday, May 21, 2020

12 Principles of Animation

1. Squash and Stretch - animated objects will get longer or shorter depending on where they are falling from the softer the object the more squashed it will be when touching the floor and vice versa
2. Anticipation - The action where the character prepares before doing something
3. Staging - The presentation of any idea so it is clear
                                                      Principles of animation: Solid Drawing - Lone Oak Productions
4. Straight Ahead and pose to pose - Methods to draw a character moving
                                        Animation and Gaming News Reporter: Straight Ahead Animation
5. Follow through and overlapping action - appendages dragging behind a body and moving when the body stops
                                             Principles of Animation: Follow Through and Overlap | Dante ...
6. Slow in and Slow out - How all movement starts slow builds speed and ends slow
                                                              Slow In & Slow Out - Principles of Animation
7. Arcs - Making an object look more natural and less mechanical
                                                                Principles of Animation - Arcs - YouTube
8. Secondary Action - Gestures that support the main action to add more dimension
                                                                Principles of Animation - Secondary Action - YouTube
9. Timing - The personality and nature of the animation are affected by the number of frames in each action
                                              Timing Principle | Toon Boom LEARN
10. Exaggeration - Every action pose or expression can be taken to the next level to increase impact
                                              Exaggeration | Michelle Animation
11. Solid Drawing - Forms feel like they are in their 3 dimensional space with balance volume and weight
                                                                    Justin Rodrigues | Character design, Character art, Character concept
12. Appeal -  Character that you animate should be pleasing to look at
                                                       Shawn Sheehan - THE 12 PRINCIPLES

Thursday, November 21, 2019

Mini Men



The use of design principles and camera movements improved my animation by a lot, the reason for this was because when i did my story board i didn't have an idea of what i wanted my animation to be, using both design principles and camera movements i found out slowly what i wanted to make its like when you don't have an idea of what to do you just want to draw something it helped in that way  so it improved it by not only giving it a mood but also by giving me ideas of what i wanted my animation to be i would have liked to add music to my video but i did not know how to do that since i haven't edited videos before 

Tuesday, October 29, 2019

Design Options




The reason I chose this as the final design for the animation is because halloween is soon and at the end of the day i decided to go for a spooky themed animation with a tree without leaves and a halloween pumpkin, at the beginning i was gonna do a goofy scene where a little booger was coming out of a persons nose, although this idea is still kept in the current animation, i decided to add a bit more of a theme to it 



I plan to design my set with an orange lighting so that way it has kind of an obscure light like as if it is 6 pm or something like that since at that time of the day light is fading i will add a pumpkin with a candle inside for it to have an emission effect and at the end of the day the design will have been with warm colors as well as having repetition and informal balance 

Monday, October 7, 2019


Timing and spacing in animation is very important, it makes it so the object that is being animated looks more realistic and smooth instead of having it be an unrealistic animation that looks robotic more than anything, it can help portrait the use of gravity in an animation. an example of this could be when you drop an object, every frame the object will have a bigger space than it had before since the acceleration of gravity is positive, and so that to the viewer it seems like the object is accelerating

Process of Animation

First there is three different parts of the production. pre production, production, and post production. first there are people who draw the...