Thursday, May 21, 2020

12 Principles of Animation

1. Squash and Stretch - animated objects will get longer or shorter depending on where they are falling from the softer the object the more squashed it will be when touching the floor and vice versa
2. Anticipation - The action where the character prepares before doing something
3. Staging - The presentation of any idea so it is clear
                                                      Principles of animation: Solid Drawing - Lone Oak Productions
4. Straight Ahead and pose to pose - Methods to draw a character moving
                                        Animation and Gaming News Reporter: Straight Ahead Animation
5. Follow through and overlapping action - appendages dragging behind a body and moving when the body stops
                                             Principles of Animation: Follow Through and Overlap | Dante ...
6. Slow in and Slow out - How all movement starts slow builds speed and ends slow
                                                              Slow In & Slow Out - Principles of Animation
7. Arcs - Making an object look more natural and less mechanical
                                                                Principles of Animation - Arcs - YouTube
8. Secondary Action - Gestures that support the main action to add more dimension
                                                                Principles of Animation - Secondary Action - YouTube
9. Timing - The personality and nature of the animation are affected by the number of frames in each action
                                              Timing Principle | Toon Boom LEARN
10. Exaggeration - Every action pose or expression can be taken to the next level to increase impact
                                              Exaggeration | Michelle Animation
11. Solid Drawing - Forms feel like they are in their 3 dimensional space with balance volume and weight
                                                                    Justin Rodrigues | Character design, Character art, Character concept
12. Appeal -  Character that you animate should be pleasing to look at
                                                       Shawn Sheehan - THE 12 PRINCIPLES

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