1. Squash and Stretch - animated objects will get longer or shorter depending on where they are falling from the softer the object the more squashed it will be when touching the floor and vice versa
2. Anticipation - The action where the character prepares before doing something
3. Staging - The presentation of any idea so it is clear
4. Straight Ahead and pose to pose - Methods to draw a character moving
5. Follow through and overlapping action - appendages dragging behind a body and moving when the body stops
6. Slow in and Slow out - How all movement starts slow builds speed and ends slow
7. Arcs - Making an object look more natural and less mechanical
8. Secondary Action - Gestures that support the main action to add more dimension
9. Timing - The personality and nature of the animation are affected by the number of frames in each action
10. Exaggeration - Every action pose or expression can be taken to the next level to increase impact
11. Solid Drawing - Forms feel like they are in their 3 dimensional space with balance volume and weight
12. Appeal - Character that you animate should be pleasing to look at
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