2. Anticipation - The action where the character prepares before doing something
3. Staging - The presentation of any idea so it is clear
![Principles of animation: Solid Drawing - Lone Oak Productions](https://www.loneoakproductions.com/assets/img/staging.jpg)
4. Straight Ahead and pose to pose - Methods to draw a character moving
![Animation and Gaming News Reporter: Straight Ahead Animation](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaK6iznHxLL91OEDQXdg-xX9WRlLKSicUUwFCLnA4M9WV4smHzzgcPgXNiH1sbKrMRaY6uE9hZx54qaTQdwXo3zTaQfvRmIseEHgB1EDTO6xXpbMScKeO17fEZlHk5RSAR_rL7CUgOcjfg/s320/straight+ahead.jpg)
5. Follow through and overlapping action - appendages dragging behind a body and moving when the body stops
![Principles of Animation: Follow Through and Overlap | Dante ...](https://i2.wp.com/danterinaldidesign.com/wp-content/uploads/2014/05/Secondary04.jpg?ssl=1)
6. Slow in and Slow out - How all movement starts slow builds speed and ends slow
![Slow In & Slow Out - Principles of Animation](https://animation2012.weebly.com/uploads/1/4/9/1/14912410/1355092381.jpg)
7. Arcs - Making an object look more natural and less mechanical
![Principles of Animation - Arcs - YouTube](https://i.ytimg.com/vi/94ne4CFg09A/maxresdefault.jpg)
8. Secondary Action - Gestures that support the main action to add more dimension
![Principles of Animation - Secondary Action - YouTube](https://i.ytimg.com/vi/URtGd8oQ3zE/maxresdefault.jpg)
9. Timing - The personality and nature of the animation are affected by the number of frames in each action
![Timing Principle | Toon Boom LEARN](https://learn.toonboom.com/modules/animation-principles/Resources/Images/EDU/TBS/005_Lesson_05/an_timingtitleimage.png)
10. Exaggeration - Every action pose or expression can be taken to the next level to increase impact
![Exaggeration | Michelle Animation](https://nutchelleblog.files.wordpress.com/2016/01/080104_eyes.jpg?w=656)
11. Solid Drawing - Forms feel like they are in their 3 dimensional space with balance volume and weight
![Justin Rodrigues | Character design, Character art, Character concept](https://i.pinimg.com/originals/92/32/26/923226395f22b284785f498049dc8135.jpg)
12. Appeal - Character that you animate should be pleasing to look at
![Shawn Sheehan - THE 12 PRINCIPLES](https://pro2-bar-s3-cdn-cf6.myportfolio.com/bf0e279452130fc297b5719d137cd73c/0b0237f6d702f44d4db07225_rw_1920.jpg?h=22af36061616b6e635ee450f4068b3ee)
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